Valicia Online

Classes

Every character starts without a class. At level 10, visit the job changer in the guild hall and choose one of 5. Each class has its own skill tree, and skill points earned by levelling up are spent there.

MageAcolyteArcherScoundrelBeast Master

A character dressed as a Mage, holding a staff.

Mage

Ranged magic damage across four elements.

The Mage attacks from a distance with fire, water, earth and wind. Each element has a spell that hits one enemy and a spell that hits everything in an area you pick on the ground.

Area spells leave something behind: burning ground that keeps damaging, ice that slows enemies to half speed, broken earth that holds them in place, or a whirlwind that drags them together. Passive upgrades make each area larger and each effect last longer.

Weapon: StaffAvailable from level 10

Mage skill tree

Fire
Water
Earth
Wind
Ember BoltEmber BoltSpell · up to rank 5Drops a bolt of fire on one enemy. Each rank raises the damage.
InfernoInfernoArea spell · up to rank 5Rains fire on an area, damaging every enemy in it, and leaves the ground burning. Enemies standing in the fire take damage every second. Each rank raises the damage.
WildfireWildfirePassive · up to rank 5Makes the Inferno area larger.
SmoulderSmoulderPassive · up to rank 5Makes Inferno's burning ground last longer.
Frost LanceFrost LanceSpell · up to rank 5Drops a spear of ice on one enemy. Each rank raises the damage.
Ice ShowerIce ShowerArea spell · up to rank 5Rains ice on an area, damaging every enemy in it, and freezes the ground. Enemies on the ice move at half speed. Each rank raises the damage.
BlizzardBlizzardPassive · up to rank 5Makes the Ice Shower area larger.
PermafrostPermafrostPassive · up to rank 5Makes Ice Shower's frozen ground last longer.
Stone SpikeStone SpikeSpell · up to rank 5Drives a spike of rock into one enemy. Slow to cast but hits hard. Each rank raises the damage.
EarthquakeEarthquakeArea spell · up to rank 5Shakes an area, damaging every enemy in it, and leaves broken ground. Enemies on it cannot move. Each rank raises the damage.
Fault LinesFault LinesPassive · up to rank 5Makes the Earthquake area larger.
AftershockAftershockPassive · up to rank 5Makes Earthquake's rooting last longer.
Gale BladeGale BladeSpell · up to rank 5Throws a blade of wind at one enemy. The fastest mage spell to cast. Each rank raises the damage.
CycloneCycloneArea spell · up to rank 5Creates a whirlwind over an area, damaging every enemy in it, then keeps pulling enemies toward its centre. Each rank raises the damage.
Gale FrontGale FrontPassive · up to rank 5Makes the Cyclone area larger.
Eye of the StormEye of the StormPassive · up to rank 5Makes Cyclone's pull last longer.
All skills, in words
Ember Bolt Spell
Drops a bolt of fire on one enemy. Each rank raises the damage.
Inferno Area spell
Rains fire on an area, damaging every enemy in it, and leaves the ground burning. Enemies standing in the fire take damage every second. Each rank raises the damage.
Wildfire Passive
Makes the Inferno area larger.
Smoulder Passive
Makes Inferno's burning ground last longer.
Frost Lance Spell
Drops a spear of ice on one enemy. Each rank raises the damage.
Ice Shower Area spell
Rains ice on an area, damaging every enemy in it, and freezes the ground. Enemies on the ice move at half speed. Each rank raises the damage.
Blizzard Passive
Makes the Ice Shower area larger.
Permafrost Passive
Makes Ice Shower's frozen ground last longer.
Stone Spike Spell
Drives a spike of rock into one enemy. Slow to cast but hits hard. Each rank raises the damage.
Earthquake Area spell
Shakes an area, damaging every enemy in it, and leaves broken ground. Enemies on it cannot move. Each rank raises the damage.
Fault Lines Passive
Makes the Earthquake area larger.
Aftershock Passive
Makes Earthquake's rooting last longer.
Gale Blade Spell
Throws a blade of wind at one enemy. The fastest mage spell to cast. Each rank raises the damage.
Cyclone Area spell
Creates a whirlwind over an area, damaging every enemy in it, then keeps pulling enemies toward its centre. Each rank raises the damage.
Gale Front Passive
Makes the Cyclone area larger.
Eye of the Storm Passive
Makes Cyclone's pull last longer.

A character dressed as a Acolyte, holding a staff.

Acolyte

Healing, protection and holy damage.

The Acolyte keeps a group alive. Heal one player, heal everyone standing in a circle, or give a player healing over time.

Blessings raise an ally’s attack or defence for a while, and Sanctuary gives both to everyone in an area. When there is nothing to heal, Smite and Consecration deal holy damage to enemies.

Weapon: StaffAvailable from level 10

Acolyte skill tree

Restoration
Blessings
Judgement
HealHealHealing · up to rank 5Heals one player (you or an ally). Each rank raises the amount healed.
Healing CircleHealing CircleHealing · up to rank 5Heals every player standing in an area. Each rank raises the amount healed.
Wide CircleWide CirclePassive · up to rank 5Makes the Healing Circle area larger.
RenewRenewBlessing · up to rank 5Heals one player every 2 seconds for a while. Each rank heals more and lasts longer.
Blessing of MightBlessing of MightBlessing · up to rank 5Raises one player's attack by 8 for a while. Each rank makes it last longer.
AegisAegisBlessing · up to rank 5Raises one player's defence by 15 for a while. Each rank makes it last longer.
DevotionDevotionPassive · up to rank 5Makes all your blessings (Might, Aegis and Sanctuary) last longer.
SanctuarySanctuaryBlessing · up to rank 5Gives every player in an area both Blessing of Might and Aegis. Each rank makes it last longer.
SmiteSmiteSpell · up to rank 5Strikes one enemy with holy light. Each rank raises the damage.
ConsecrationConsecrationArea spell · up to rank 5Strikes every enemy in an area with holy light and leaves the ground glowing. Enemies standing on it take damage every second. Each rank raises the damage.
Hallowed ReachHallowed ReachPassive · up to rank 5Makes the Consecration area larger.
Lingering LightLingering LightPassive · up to rank 5Makes Consecration's glowing ground last longer.
All skills, in words
Heal Healing
Heals one player (you or an ally). Each rank raises the amount healed.
Healing Circle Healing
Heals every player standing in an area. Each rank raises the amount healed.
Wide Circle Passive
Makes the Healing Circle area larger.
Renew Blessing
Heals one player every 2 seconds for a while. Each rank heals more and lasts longer.
Blessing of Might Blessing
Raises one player's attack by 8 for a while. Each rank makes it last longer.
Aegis Blessing
Raises one player's defence by 15 for a while. Each rank makes it last longer.
Devotion Passive
Makes all your blessings (Might, Aegis and Sanctuary) last longer.
Sanctuary Blessing
Gives every player in an area both Blessing of Might and Aegis. Each rank makes it last longer.
Smite Spell
Strikes one enemy with holy light. Each rank raises the damage.
Consecration Area spell
Strikes every enemy in an area with holy light and leaves the ground glowing. Enemies standing on it take damage every second. Each rank raises the damage.
Hallowed Reach Passive
Makes the Consecration area larger.
Lingering Light Passive
Makes Consecration's glowing ground last longer.

A character dressed as a Archer, holding a bow.

Archer

Long-range bow attacks that hit several enemies.

The Archer attacks from further away than any other class. Power Shot fires one heavy arrow, Chain Arrow jumps from enemy to enemy, Arrow Rain hits everything in an area you pick, and Explosive Arrow also damages enemies standing near the target.

Passive skills increase the range of your bow, make your attacks faster, raise your critical hit chance, and let Chain Arrow jump to more enemies.

Weapon: BowAvailable from level 10

Archer skill tree

Marksman
Volley
Hunter
Power ShotPower ShotSpell · up to rank 5Fires one heavy, charged arrow at an enemy. Each rank raises the damage.
Eagle EyeEagle EyePassive · up to rank 5Increases the range of your bow and bow skills.
Steady AimSteady AimPassive · up to rank 5Raises your attack and critical hit chance.
Explosive ArrowExplosive ArrowSpell · up to rank 5Fires an arrow that explodes on impact, also damaging enemies near the target. Each rank raises the damage.
Chain ArrowChain ArrowSpell · up to rank 5Fires an arrow that jumps from enemy to enemy, hitting up to 4 of them. Each jump deals a little less damage. Each rank raises the damage.
Arrow RainArrow RainArea spell · up to rank 5Fires a volley into the air that lands on every enemy in an area. Each rank raises the damage.
RicochetRicochetPassive · up to rank 3Chain Arrow jumps to one more enemy per rank.
Wide VolleyWide VolleyPassive · up to rank 5Makes the Arrow Rain area larger.
Quick DrawQuick DrawPassive · up to rank 5Makes your attacks faster.
Hawk EyeHawk EyePassive · up to rank 5Raises your critical hit chance and dexterity.
Fleet FootFleet FootPassive · up to rank 5Raises your agility and your chance to dodge attacks.
Deadly AimDeadly AimPassive · up to rank 3Greatly raises your attack and critical hit chance.
All skills, in words
Power Shot Spell
Fires one heavy, charged arrow at an enemy. Each rank raises the damage.
Eagle Eye Passive
Increases the range of your bow and bow skills.
Steady Aim Passive
Raises your attack and critical hit chance.
Explosive Arrow Spell
Fires an arrow that explodes on impact, also damaging enemies near the target. Each rank raises the damage.
Chain Arrow Spell
Fires an arrow that jumps from enemy to enemy, hitting up to 4 of them. Each jump deals a little less damage. Each rank raises the damage.
Arrow Rain Area spell
Fires a volley into the air that lands on every enemy in an area. Each rank raises the damage.
Ricochet Passive
Chain Arrow jumps to one more enemy per rank.
Wide Volley Passive
Makes the Arrow Rain area larger.
Quick Draw Passive
Makes your attacks faster.
Hawk Eye Passive
Raises your critical hit chance and dexterity.
Fleet Foot Passive
Raises your agility and your chance to dodge attacks.
Deadly Aim Passive
Greatly raises your attack and critical hit chance.

A character dressed as a Scoundrel, holding a dagger.

Scoundrel

A fast dagger fighter who avoids hits.

The Scoundrel fights up close with a dagger. Instead of armour, their skills raise dodge chance and agility, so attacks miss them more often.

Other skills make their attacks faster and more likely to land critical hits, and Venom Blade poisons an enemy with damage that stacks up to three times.

Weapon: DaggerAvailable from level 10

Scoundrel skill tree

Cutpurse's ReflexCutpurse's ReflexPassive · up to rank 5Raises your chance to dodge attacks and your agility.
Keen EdgeKeen EdgePassive · up to rank 5Raises your attack and critical hit chance.
Light StepLight StepPassive · up to rank 5Makes your attacks faster.
SlipSlipPassive · up to rank 5Further raises your chance to dodge attacks and your agility.
Venom BladeVenom BladeAbility · up to rank 5Coats your weapon in poison. The target takes damage over time, and the poison stacks up to 3 times. Each rank makes it last longer and hit harder.
FlurryFlurryPassive · up to rank 5Makes your attacks faster and raises your critical hit chance.
PhantomPhantomPassive · up to rank 3Greatly raises your chance to dodge attacks and your agility.
ExsanguinateExsanguinatePassive · up to rank 3Greatly raises your attack and critical hit chance.
FleetFleetPassive · up to rank 3Raises your agility and makes your attacks much faster.
All skills, in words
Cutpurse's Reflex Passive
Raises your chance to dodge attacks and your agility.
Keen Edge Passive
Raises your attack and critical hit chance.
Light Step Passive
Makes your attacks faster.
Slip Passive
Further raises your chance to dodge attacks and your agility.
Venom Blade Ability
Coats your weapon in poison. The target takes damage over time, and the poison stacks up to 3 times. Each rank makes it last longer and hit harder.
Flurry Passive
Makes your attacks faster and raises your critical hit chance.
Phantom Passive
Greatly raises your chance to dodge attacks and your agility.
Exsanguinate Passive
Greatly raises your attack and critical hit chance.
Fleet Passive
Raises your agility and makes your attacks much faster.

A character dressed as a Beast Master, holding a skill book.

Beast Master

Fights alongside summoned beasts.

The Beast Master summons one of four beasts to fight beside them: Ironhide, a tough boar that draws enemies away; Rendclaw, a fast melee beast; Emberwisp, which attacks with fire from range; and the Verdant Doe, which heals.

Summoning takes a moment to cast, and only one beast can be out at a time: use the same summon again to send it away before calling another. Each beast has an ability you can command it to use, and passive skills that make it stronger.

Beast Masters wear hide and fur, and fight with a skill book that they can also swing in close combat.

Weapon: Skill bookAvailable from level 10

Beast Master skill tree

Call IronhideCall IronhideSummon · up to rank 5Summons Ironhide, a tough boar that fights beside you and draws enemies away from you. Each rank makes it stronger.
Call RendclawCall RendclawSummon · up to rank 5Summons Rendclaw, a fast melee beast that deals high damage. Each rank makes it stronger.
Call EmberwispCall EmberwispSummon · up to rank 5Summons Emberwisp, a spirit that attacks enemies with fire from range. Each rank makes it stronger.
Call Verdant DoeCall Verdant DoeSummon · up to rank 5Summons the Verdant Doe, a support beast that heals you. Each rank makes it stronger.
Bulwark RoarBulwark RoarAbility · up to rank 5Ironhide roars, raising your defence and its own for a short time. Each rank makes the effect last longer.
RendRendAbility · up to rank 5Rendclaw lunges at the nearest enemy for a heavy hit. Each rank raises the damage.
Ember LanceEmber LanceAbility · up to rank 5Emberwisp fires a lance of flame at the nearest enemy. Each rank raises the damage.
RenewalRenewalAbility · up to rank 5The Verdant Doe heals you. Each rank raises the amount healed.
Thick HideThick HideBeast upgrade · up to rank 3Raises Ironhide's maximum health.
SavagerySavageryBeast upgrade · up to rank 3Raises Rendclaw's attack.
KindlingKindlingBeast upgrade · up to rank 3Raises Emberwisp's intelligence, making its fire hit harder.
Verdant GraceVerdant GraceBeast upgrade · up to rank 3Raises the Verdant Doe's agility.
All skills, in words
Call Ironhide Summon
Summons Ironhide, a tough boar that fights beside you and draws enemies away from you. Each rank makes it stronger.
Call Rendclaw Summon
Summons Rendclaw, a fast melee beast that deals high damage. Each rank makes it stronger.
Call Emberwisp Summon
Summons Emberwisp, a spirit that attacks enemies with fire from range. Each rank makes it stronger.
Call Verdant Doe Summon
Summons the Verdant Doe, a support beast that heals you. Each rank makes it stronger.
Bulwark Roar Ability
Ironhide roars, raising your defence and its own for a short time. Each rank makes the effect last longer.
Rend Ability
Rendclaw lunges at the nearest enemy for a heavy hit. Each rank raises the damage.
Ember Lance Ability
Emberwisp fires a lance of flame at the nearest enemy. Each rank raises the damage.
Renewal Ability
The Verdant Doe heals you. Each rank raises the amount healed.
Thick Hide Beast upgrade
Raises Ironhide's maximum health.
Savagery Beast upgrade
Raises Rendclaw's attack.
Kindling Beast upgrade
Raises Emberwisp's intelligence, making its fire hit harder.
Verdant Grace Beast upgrade
Raises the Verdant Doe's agility.